Èíôîðìàöèÿ
Ýíöèêëîïåäèÿ
Ïîèñê ïðåäìåòîâ â áàçå äàííûõ ñåðâåðà
Ïîèñê ïî ID:
Íîìåð â áàçå: 1311
Berchel AxeA high quality axe painted in red. It is said to make a peculiar sound when swung in battle.
[Base Lucky >= 90]
ATK + 20
[Base Dexterity >= 90]
CRIT + 5
[Base Lucky or Base Dexterity >= 90]
Increases damage when using skill Mammonite by 15%.
Êëàññ : Axe
Àòàêà : 140
Âåñ : 150
Óðîâåíü îðóæèÿ : 3
Òðåáóåìûé óðîâåíü : 50
Ïðîôåññèÿ : Trans Swordman Class, Trans Merchant Class
Êîëè÷åñòâî ñëîòîâ: 2
Öåíà ïîêóïêè: 20
[Base Lucky >= 90]
ATK + 20
[Base Dexterity >= 90]
CRIT + 5
[Base Lucky or Base Dexterity >= 90]
Increases damage when using skill Mammonite by 15%.
Êëàññ : Axe
Àòàêà : 140
Âåñ : 150
Óðîâåíü îðóæèÿ : 3
Òðåáóåìûé óðîâåíü : 50
Ïðîôåññèÿ : Trans Swordman Class, Trans Merchant Class
Êîëè÷åñòâî ñëîòîâ: 2
Öåíà ïîêóïêè: 20
Ñêðèïò:
if(readparam(bLuk)>=90) { bonus bAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90 || readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; }
Âûïàäàåò èç:
Howard Alt-Eisen | 100% |