Èíôîðìàöèÿ
Ýíöèêëîïåäèÿ
Ïîèñê ïðåäìåòîâ â áàçå äàííûõ ñåðâåðà
Ïîèñê ïî ID:
Íîìåð â áàçå: 13177
Glorious Gatling gunPhysical Attack Strength to Demihuman monsters +35%.
Ignore 20% of Physical Defense of Demihuman monsters.
30% increase in damage of [Triple Action].
***Additional Weapon Refining Level Option***
+6 Upgrade: Ignore Defense of Demihuman monsters +5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+9 Upgrade: Attack strength increases based on refine level.
Êëàññ: Gatling Gun
Àòàêà: 90
Âåñ: 0
Óðîâåíü îðóæèÿ: 4
Òðåáóåìûé óðîâåíü: 80
Job: Gunslinger
Öåíà ïîêóïêè: 20
Ignore 20% of Physical Defense of Demihuman monsters.
30% increase in damage of [Triple Action].
***Additional Weapon Refining Level Option***
+6 Upgrade: Ignore Defense of Demihuman monsters +5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+9 Upgrade: Attack strength increases based on refine level.
Êëàññ: Gatling Gun
Àòàêà: 90
Âåñ: 0
Óðîâåíü îðóæèÿ: 4
Òðåáóåìûé óðîâåíü: 80
Job: Gunslinger
Öåíà ïîêóïêè: 20
Ñêðèïò:
bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) {bonus2 bAddRace,RC_DemiHuman,getrefine()*4; bonus2 bIgnoreDefRate,RC_DemiHuman,5;} if(getrefine() > 8) {bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); }