Èíôîðìàöèÿ
Ýíöèêëîïåäèÿ
Ïîèñê ïðåäìåòîâ â áàçå äàííûõ ñåðâåðà
Ïîèñê ïî ID:
Íîìåð â áàçå: 13179
Glorious Grenade LauncherPhysical Attack Strength to Demihuman monster +35%.
Ignore 20% of Physical Defense of Demihuman monsters.
30% increase in damage of [Triple Action].
***Additional Weapon Refining Level Option***
+6 Upgrade: Ignore Defense of Demihuman monsters +5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+9 Upgrade: [Gunslinger Mine] attack strength increase based on refine level.
Under normal attack, and when weapon awakens in cosistent chance, increase in attack speed for 20 seconds(delay after attacking reduces by 20%)
Êëàññ: Grenade Launcher
Àòàêà: 330
Âåñ: 0
Óðîâåíü îðóæèÿ: 4
Required Lv: 80
Job: Gunslinger
Öåíà ïîêóïêè: 20
Ignore 20% of Physical Defense of Demihuman monsters.
30% increase in damage of [Triple Action].
***Additional Weapon Refining Level Option***
+6 Upgrade: Ignore Defense of Demihuman monsters +5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+9 Upgrade: [Gunslinger Mine] attack strength increase based on refine level.
Under normal attack, and when weapon awakens in cosistent chance, increase in attack speed for 20 seconds(delay after attacking reduces by 20%)
Êëàññ: Grenade Launcher
Àòàêà: 330
Âåñ: 0
Óðîâåíü îðóæèÿ: 4
Required Lv: 80
Job: Gunslinger
Öåíà ïîêóïêè: 20
Ñêðèïò:
bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) {bonus2 bAddRace,RC_DemiHuman,getrefine()*4; bonus2 bIgnoreDefRate,RC_DemiHuman,5;} if(getrefine() > 8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }"