Èíôîðìàöèÿ
Ýíöèêëîïåäèÿ
Ïîèñê ïðåäìåòîâ â áàçå äàííûõ ñåðâåðà
Ïîèñê ïî ID:
Íîìåð â áàçå: 18570
Ancient Gold OrnamentA flashy gold ornament crafted with ancient magic. It''s power varies based on it''s users class.
When base level is 150, All Stats + 2.
When equipped by Swordsman, Merchant, Thief type: ATK + 8%.
When equipped by Mage, Priest type: MATK + 8%, Heal effectiveness + 7%.
When equippped by Archer type: Dex + 3, increases ranged damage by 10%.
Êëàññ :
Helm Çàùèòà : 7
Ðàñïîëîæåíèå :
Upper Âåñ : 40
Òðåáóåìûé óðîâåíü : 100
Ïðîôåññèÿ : Any 3rd Job
Êîëè÷åñòâî ñëîòîâ: 1
Öåíà ïîêóïêè: 20
When base level is 150, All Stats + 2.
When equipped by Swordsman, Merchant, Thief type: ATK + 8%.
When equipped by Mage, Priest type: MATK + 8%, Heal effectiveness + 7%.
When equippped by Archer type: Dex + 3, increases ranged damage by 10%.
Êëàññ :
Helm Çàùèòà : 7
Ðàñïîëîæåíèå :
Upper Âåñ : 40
Òðåáóåìûé óðîâåíü : 100
Ïðîôåññèÿ : Any 3rd Job
Êîëè÷åñòâî ñëîòîâ: 1
Öåíà ïîêóïêè: 20
Ñêðèïò:
if(BaseLevel >= 150) { bonus bAllStats,2; } if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief){ bonus2 bAddRace,RC_Boss,8; bonus2 bAddRace,RC_NonBoss,8; } if(BaseClass==Job_Mage||BaseClass==Job_Acolyte){ bonus bMatk,8; } if(BaseClass==Job_Archer){ bonus bDex,3; bonus bLongAtkRate,10; }