Èíôîðìàöèÿ
Ýíöèêëîïåäèÿ
Ïîèñê ïðåäìåòîâ â áàçå äàííûõ ñåðâåðà
Ïîèñê ïî ID:
Íîìåð â áàçå: 5593
Rabbit BonnetA bonnet made to resemble a rabbit. Despite it''s cute appearance this hat gives it''s wearer attack strength.
Attack and Magic Attack power increase by 10.
Adds 3% tolerance to Demihuman monsters.
After cast delay reduced by 3%.
If refined to +7 or higher, reduces damage from all elemental properties by 5%.
Êëàññ : Ãîëîâíîé óáîð
Çàùèòà : 10
Ðàñïîëîæåíèå : Upper, Mid
Âåñ : 20
Òðåáóåìûé óðîâåíü : 1
Ïðîôåññèÿ : Âñå ïðîôåññèè
Êîëè÷åñòâî ñëîòîâ: 1
Öåíà ïîêóïêè: 20
Attack and Magic Attack power increase by 10.
Adds 3% tolerance to Demihuman monsters.
After cast delay reduced by 3%.
If refined to +7 or higher, reduces damage from all elemental properties by 5%.
Êëàññ : Ãîëîâíîé óáîð
Çàùèòà : 10
Ðàñïîëîæåíèå : Upper, Mid
Âåñ : 20
Òðåáóåìûé óðîâåíü : 1
Ïðîôåññèÿ : Âñå ïðîôåññèè
Êîëè÷åñòâî ñëîòîâ: 1
Öåíà ïîêóïêè: 20
Ñêðèïò:
bonus bAtk,10; bonus bMatk,10; bonus2 bSubRace,RC_DemiHuman,3; bonus bDelayRate,-3; if(getrefine()>6) { bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Ghost,5; }