Èíôîðìàöèÿ
Ýíöèêëîïåäèÿ
Ïîèñê ïðåäìåòîâ â áàçå äàííûõ ñåðâåðà
Ïîèñê ïî ID:
Íîìåð â áàçå: 5595
Yuno EyeA horn has power of evil.
MDEF + 2.
Knight, Merchant, Thief class AGI +2, Reduce damage and increase VIT of Neutral, Water properties
(Based on Job Lv/14).
Mage, Archer, Acolyte class INT +2, Reduce damage and increase VIT of Neutral, Water properties
(Based on Job Lv/14).
Êëàññ: Head Gear
Çàùèòà: 2
Ðàñïîëîæåíèå: Âåðõ
Âåñ: 40
Òðåáóåìûé óðîâåíü: 1
Ïðîôåññèÿ: Âñå ïðîôåññèè
Êîëè÷åñòâî ñëîòîâ: 1
Öåíà ïîêóïêè: 20
MDEF + 2.
Knight, Merchant, Thief class AGI +2, Reduce damage and increase VIT of Neutral, Water properties
(Based on Job Lv/14).
Mage, Archer, Acolyte class INT +2, Reduce damage and increase VIT of Neutral, Water properties
(Based on Job Lv/14).
Êëàññ: Head Gear
Çàùèòà: 2
Ðàñïîëîæåíèå: Âåðõ
Âåñ: 40
Òðåáóåìûé óðîâåíü: 1
Ïðîôåññèÿ: Âñå ïðîôåññèè
Êîëè÷åñòâî ñëîòîâ: 1
Öåíà ïîêóïêè: 20
Ñêðèïò:
bonus bMdef,2; set .@i,JobLevel/14; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte){ bonus bInt,2; bonus bDex,2; bonus2 bSubEle,Ele_Neutral,.@i; bonus2 bSubEle,Ele_Water,.@i; } else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief){ bonus bAgi,2; bonus bVit,2; bonus2 bSubEle,Ele_Neutral,.@i; bonus2 bSubEle,Ele_Water,.@i; }