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Новая ReNewal механика


Renewal Information




Stats:

Strength (STR) *

- 1 point of STR increases status physical attack power by 1

- 1 point of STR increases your weight limit by 30



Agility (AGI)

- 1 point of AGI increases flee rate by 1

- 5 points of AGI increases status defense by 1


- Each point of AGI increases attack speed (aspd) by a good amount



Vitality (VIT)

- 1 point of VIT increases your Max HP by 1%

- 1 point of VIT increases your recovery rate by 2%

- 2 points of VIT increases your status defense by 1

- 5 points of VIT increases your status magic defense by 1



Inteligence (INT)


- 1 point of INT increases your status magic attack by 1.5

- 2 points of INT increases your status magic defense by 1

- Each point of INT decreases your variable cast time by a bit (about half much as dex)



Dexterity (DEX) *

- 1 point of DEX increases your hit rate by 1

- 5 points of DEX increases your status magic defense by 1

- 5 points of DEX increases your status magic attack by 1

- 5 points of DEX increases your status physical attack power by 1


- Each pont of DEX increases attack speed (aspd) by a very low amount

- Each point of DEX Decreases your casttime by a good amount



Luck (LUK)

- 1 point of LUK increases your Critical by 0.3

- 3 points of LUK increases your status physical attack power by 1

- 3 points of LUK increases your status magical attack power by 1

- 3 points of LUK increases your hit by 1

- 5 points of LUK increases your flee by 1


- 10 points of LUK increases your perfect dodge by 1



Base Level

- 1 level increases your HIT rate by 1.

- 1 level increases your FLEE rate by 1.

- 2 levels increases your status DEF by 1

- 4 levels increases your status ATK by 1.

- 4 levels increases your status MATK by 1.

- 4 levels increases your status MDEF by 1.




* With bows, guns, musical instruments and whips, the increase in physical attack power from Dex and Str are swapped, making Dex the primary damage stat.





Stat allocation



When becoming 3rd class you are able to spend more statpoints on your stats, your basestats can go up to 120.

However, while stats from 1-99 will cost the classic amount of statpoints (2~10 : 2 points each, 11~20 : 3 points each, 21~30 : 4 points each) stats over 99 will cost you more:




100 -> 104: 16 points each

105 -> 109: 20 points each

110 -> 114: 24 points each

115 -> 119: 28 points each




Job Boni (Job 50)

Mechanic : str 6, agi 3, vit 7, int 5, dex 3, luk 5

Guillotine X : str 6, agi 7, vit 5, int 4, dex 7, luk 0

Arch Bishop : str 5, agi 4, vit 5, int 8, dex 6, luk 0

Rune Knight : str 3, agi 3, vit 5, int 10, dex 7, luk 3

Warlock : str 1, agi 5, vit 4, int 11, dex 6, luk 1

Ranger : str 2, agi 8, vit 5, int 8, dex 6, luk 0

Shadow Chaser : unknown




ASPD

Normal Aspd formula:

aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4 + (potskillbonus*agi/200) + shieldpenalty)



If you use % aspd-modifiers like cecil damon card, doppelganger card or merchant battleground medals you have to use the following calculation to calculate your final aspd (for "aspd" use the aspd you calculated in the calculation above):



final aspd = aspd + round((190 - aspd) * (sum%modifiers/100))




The potskillbonus is the bonus gained by aspd potions (like concentration potion) or aspd skills (like twohand quicken).

Currently only the currently highest active potion modifier and the currently highest active skill modifier works (concentration potion and awake potion wont stack, only awake potion will work in this case. Twohand quicken and Frenzy wont stack, only Frenzy will work in this case).



If you dont like calulating the aspd yourself feel free to use Doddlers calculator

http://ro.doddlercon.com/r/aspdcalc/calc.php



Consumable Items:

Concentration potion : +4

Awakening potion : +6


Berserk potion : +9



Skills:

Adrenalin rush as caster : +7

Adrenalin rush as partymember : +6

Two-hand quicken : +7

Frenzy : +15


Last Stand : unknown

Single Action : unknown

Study : unknown



Shield penalties:

Novice : -10

Super novice : -5




Swordsman : -5

Knight : -5, Crusader : -5

LordKnight: -5, Paladin : -5

Runeknight : -5



Thief : -6

Assassin : -6, Rogue : -5


Assassin Cross : -6, Stalker : -5

Guillotine Cross : -9, ShadowChaser : -4



Acolyte : -5

Priest : -5, Monk : -5

High Priest : -5, Champion : -5

ArcBishop : -10, Shura : -5



Archer : -5


Hunter : -9, Bard/Dancer : -7

Sniper : -9, Minstrel/Gypsy : -7

Ranger : -8, Minstrel/Wanderer : -7



Mage : -5

Wizard : unknown, Sage : -5

HighWizard : unknown, Scholar : -5

Warlock :-5




Merchant : -5

Blacksmith : -5, Alchemist : -4

Mastersmith : -5, Biochemist : -4

Mechanic : -6



Taekwon kid : -5, TKM : -5, Linker : -8

Ninja : -6, Gunslinger : -6




Attacks:

Physical attack formula:

statusATK for melee attacks = [STR + DEX/5 + LUK/3 + BLv/4]

statusATK for ranged attacks = [Dex + STR/5 + LUK/3 + BLv/4]

statusDEF = [BLv/2 + Vit/2 + Agi/5]


armorDEF = Def provided by equipment + sum of refines of all equipments (except weapons)

upgradeATK:

+2 atk per upgrade for level 1 weapons

+3 atk per upgrade for level 2 weapons

+5 atk per upgrade for level 3 weapons

+7 atk per upgrade for level 4 weapons




a)Calculating statusATK:

statusATK * 2 * element * cards

b)Calculating equipment attack

[(weaponATK+upgradeATK) * size penalty + equipment atk] * element endow * cards

c)Bonus for weaponlevel:

weaponATK * size penalty * element*cards*weaponlevel*0.05

d)Adding all together:

a + b + c - (600/(ArmorDEF + 600)) * %reductionmodifiers - StatusDEF

Full formula for physical attacks:


[(statusATK * 2 * element * cards) +

[[(weaponATK+weaponrefineATK)* size penalty + equipment atk] * element endow * cards] + [weaponATK*size penalty*element*cards*weaponlevel*0.05]] - (600/(ArmorDEF + 600)) * %reductionmodifiers - StatusDEF



Notes :

Atk increasing cards like Andre or Porcellio as well as atk increasing gear like Bloody Shackled Balls or Pirate dagger count as EquiptmentATK.

Normal damage increasing cards, like 20% cards (like Santa poring, Drainliar, Skelworker) increase the damage from equipmentATK/weaponAtk only, not from status atk.



Special damage increasing cards, like the "7/10-cards" (Goblin Steamrider, Assaulter, etc) or The Paper card increase the damage of both statusATK and equipATK/weaponATK, but only when critting.


Also, this bonus damage provided by these cards only affects normal attacks, not skills.



Critical attacks ignore flee of the enemy and the final damage is multiplied by 1.4, however crits get reduced by def.



Magic attack formula:

statusMATK = Int + [Int/2] + [Dex/5] + [Luk/3] + [BLvl/4]

statusMDEF = [Int + Vit/5 + Dex/5 + BLv/4]


armorMDEF = MDef provided by equip (see Def section for details)

upgradeMATK:

+2 matk per upgrade for level 1 weapons

+3 matk per upgrade for level 2 weapons

+5 matk per upgrade for level 3 weapons

+7 matk per upgrade for level 4 weapons




Min magic damage:

(weaponMatk+upgradeMATK) * 2 + 1.5 * statusMatk * %MATKbonus * 111.5/(111.5+equipMDEF) - statusMDEF

Max magic damage:

[weaponMatk+upgradeMATK+(wMatk*wLvl)/10] * 2 + 1.5 * statusMatk * %MATKbonus * 111.5/(111.5+equipMDEF) - statusMDEF





Flee and Hit

Flee formula:

Flee = Level + Agi + Flee equips + Flee skills + 100




Hit formula :

Hit : Level + Dex + Hit equips + Hit skills + 175



Dodge formula:

Dodge Rate(%) = 100% - (Attacker Hit - Defenders Flee)



Flee Penalty in mobs: unknown






Defense & damage reduction

Def:

Damage reduction per status def : -1 damage per status def

Status def formula : Status Def = [(Vit+Baselevel)/2] + [Agi/5]

Armordef and upgradedef reduces the damage by a certain percentage depending how much def you have:


%Damage reduced by armordef+upgradedef = (1-(600/(ArmorDEF+Upgradedef + 600)))*100



DEF Reduct  w/Assumpt

20   3.2%    6.3% 

40   6.3%   11.8% 


60   9.1%   16.7% 

80  11.8%   21.1% 

100 14.3%   25.0% 

120 16.7%   28.6% 


140 18.9%   31.8% 

160 21.1%   34.8% 

180 23.1%   37.5% 

200 25.0%   40.0% 

220 26.8%   42.3% 


240 28.6%   44.4% 

260 30.2%   46.4% 

280 31.8%   48.3% 

300 33.3%   50.0%






Here are some defense values of items:

Headgear



Bone Helm : 15

Drooping Cat 3

Puppy Headband 3

Orc Helmet 9

Iron Chain 4


Wizard Hat 7

Apple of Archer 1

Sakkat 4

Pirate Bandana 4

Ribbon 1

Goibne's Helm 10

Magni's Cap 9

Grand Circlet 7

Biretta 8


Indian Fillet 5

Gallapago Cap 4

Egg Shell 6



Shields



Magic Tactics 18

Guard 20

Memory Book 25


Angel's Protection 30

Naga Scale Shield 35

Buckler 40

Advanced Arm Guard 45

Mirror Shield 45

Stone Buckler 45

Arm Guard 50

Shadow Guard 52

Shield 60


Flame Launcher 60

Orleans Server 75

Valkyrie Shield 80

Thorn Shield 85

Strong Shield 90

Platinum Shield 95

Bradium Shield 98

Tournament Shield 105

Holy Guard 110


Sacred Mission 120

Cross Shield 130



Footgear



Shadow Walk 0

Crystal Pumps 5

Sandals 5

High Fashion Sandals 7


Angel's Reincarnation 8

High Heels 10

Shoes 10

Sprint Shoes 10

Fricco Shoes 12

Goibne Greavs 13

Tidal Shoes 13

Valkyrie Shoes 13

Variant Shoes 13


Vidar Boots 13

Diabolus Boots 15

Boots 16

Black Leather Boots 16

Shackles 18

Safety Boots 22

Greaves 27



Armor




Cotton Shirt 10

Leather Jacket 15

Orlean's Gown 15

Adventurer's Suit 20

Silk Robe 20

Sprint Mail 20

Pantie 22

Silver Robe 23


Scapular 24

Angelic Protection 25

The 4 Elemental Armors 25

Wooden Mail 25

Tights 27

Mink Coat 30

Padded Armor 35

Candra 36

Mantle 37


Improved Tights 38

Casting Robe 40

Thief Clothes 40

Magic Coat 40

Formal Suit 40

Long Coat 42

Sniping Suit 42

Chain Mail 45

Divine Grace 45


Naga Scale Armor 45

Saint Robe 50

Divine Clothes 50

Odin's Blessing 53

Chameleon Armor 55

Valkyrie Armor 55

Holy Robe 57

Diabolus Robe 57

Ninja Suit 58


Glittering Jacket 58

Goibne's Armor 58

Lords Clothes 59

Full Plate 65

Life Link 75

Legion Full Plate 79

Diabolus Armor 79

Meteor Plate 85

Brynhild 120




Garment



Hood 4

Ragamuffin Manteau 4

Running Shirt 5

Diabolus Manteau 5

Angelic Warmpth 6

Skin of Ventus 7


Muffler 8

Falcon Muffler 8

Morpheus Shawl 8

Mithril Magic Manteau 8

Morigane's Manteau 9

Ancient Cape 9

Survivor's Manteau 10

Valkyrie Manteau 10

Mushika 10


Wool Scarf 11

Goibne's Spaulders 11

Eagle Wing 12

Manteau 13

Skeleton Manteau 13

Vali's Manteau 13

Crest of the Rider 13

Wolfheiden 13

Dragon Coat 14


Tendrillion Skin 14

Dragon's Warmth 16

Naght Seiger Flame Manteau 16

Heavenly Maiden Robe 18

Pauldron 25

Asprika 40



MDEF :


Magic damage reduction per status def : -1.5 damage per status mdef

Status mdef formula : Status Mdef = [Int + Vit/5 + Dex/5 + BLv/4]

ArmorMdef reduces the damage by a certain percentage depending how much def you have:

Damage from magic = Magic Attack * 111.5/(111.5+eMDEF)



Total magic damage calculation:

Damage = Magic Attack * 111.5/(111.5+eMDEF) - sMDEF




MDEF | %

0 | 100.0%

10 | 91.8%

20 | 84.8%

30 | 78.8%

40 | 73.6%

50 | 69.0%

60 | 65.0%

70 | 61.4%


80 | 58.2%

90 | 55.3%

100 | 52.7%

110 | 50.3%

120 | 48.2%

130 | 46.2%

140 | 44.3%

150 | 42.6%

160 | 41.1%


170 | 39.6%

180 | 38.3%

190 | 37.0%

200 | 35.8%



% Damage reductions:

Racial reductions :

Percentual reductions against races, like Thara Frog, Khallizburg and Beret work against both normal attacks and skills.

Critical attacks are now also affected by reductions so Racial reductions also work against crits.





Elemental reductions:

Garment cards protecting against certain elements, like Raydric card or Jakk card, reduces damage from all statusATK/weaponATK/equipATK.



Elemental reductions like raydric card reduce the damage of monsters by a certain %.

Since monsters dont use weapons but use a simple base atk to determine their attack power (contrary to players using statusATK and weaponATK) garment reduction cards work against the whole atk of monsters.



Defense skills:

Assumptio:


Assumptio increases your statusdef, armordef, statusmdef and armordef by 100% (which means Assu doubles it).

If you have 100+30 def without assu it will increase your def to 200+60.



Angelus :

Angelus increases statusdef provided by vit by (5*Skilllevel)%

Angelus level 10 increases status def from vit by 25%, if you have 100 vit the vit gives you 50 status def.

Angelus 10 would increase this to 75 status def.






Cast time



While a few skills (Gravitation field, Ganbantein, Tracking for example) have a fixed casttime most skills casttime can be reduced by upping stats and getting cast time reduction equipment/skills.



Each skill with reduceable casttime has two parts of casttimes : a variable casttime and a fixed casttime.

The fixed casttime is always 20% of the original casttime and can only be reduced by special skills and special equipment, the variable casttime can be reduced by dex, int, magic strings, suffragium and casttime reducing equip/cards.

For example:

A skill with 10 seconds total casttime has 2 seconds fixed casttime and 8 seconds variable casttime.

No matter how much int, dex and cast time reduction equipment you have, you wont be able to make the casttime faster than the fixed casttime (in this case 2 seconds) with normal methods (unless you use special skills like sacrament or radius).




castTime = (1 - SQRT((Dex * 2 + Int) / 530)) * (1 - sum_castReduction/100%) * baseCast * 0.8 + (1 - max_fixedReduction/100%) * baseCast * 0.2



Basecast = base casttime of a skill

sum_castReduction = Sum of reduction for variable casttime (like suffragium, isilla card effect or kathrene keyon card)

max_fixedReductrion = Highest reduction modifier of fixed casttime (for example if both Sacrament (50) and Radius (20) are active only Sacrament will work)



Element table

The element of the attacking weapon is left, the monster/player that is attacked (recieving the damage) is the top line.






















Experience points:


You only gain full experience of a monster if your level is about the same or up to five levels higher than the monster.

If your level is lower than the monster you will get additional experience for killing that monster, however if the monster level is too high (more than 10 levels higher than you) you will get only 40% experience.

Also, if the monster is lower than you you will get less experience at all.

For best experience points you should hunt monsters that are the same level as you or up to ten levels higher.

NOTE: Boss protocoll monsters (MVPs and other Boss protocoll monsters like Kasas) give always the same XP, regardless what level the killer is.



For example : You encounter a level 44 orcwarrior who gives 3800 XP on a 10x XP server (renewal server)










Magic attack equipment

Equipment Changes

Some pieces of equipment have been changed for the renewal patch. In particular, most rods and some books now grant equipment magic attack power.

Daggers

Ashura - 50 MAtk

Bazerald - 105 MAtk, Int +5




Rods

Rod[4]: matk +30

Wand[3]: matk +45, int +1

Staff[3]: matk +70, int +2

Arc Wand[2]: matk +95, int +3

Might Staff: matk +100, str +10

Wand of Occult: matk +105, int +3

Bone Wand: matk +110, int +4

Staff of Wing: matk +115


Survivor Staff[1]: matk +120, dex or int +3, hp +400

Hypnotist Staff[2]: matk +120, int +1

Lich's Bone Wand[2]: matk +170, int +1, dex + 1, trans only

Recovery Staff: matk +105

Staff of Piercing: matk +145, int +4, trans only

Gentleman Staff[1]: matk +125, dex +1

Release of Wish: matk +125, int +3

Holy Stick[1]: matk +140

Thorn Staff of Darkness: matk +160, int +3, dex+3, Trans Only


Eraser: matk + 170, Int +3, Dex +2

Staff of Soul: matk +200, int+5, agi +2, Two Hands

Wizardry Staff: matk +200, int+6, dex +2, Two Hands

Divine Cross: matk +210, dex +4, Two Hands

Chronos : matk + 240, int +3 Two Hands, Trans Only

Staff of Destruction[1]: matk +280, int+3, agi +10, Two Hands, Trans Only





Books


Hardcover Book - 25 Matk

Giant Encyclopedia - 70 Matk, +15% statusMATK

Sage's Diary - 120 Matk

Magic Tactics - 160 Matk, Int +1

Ancient Magic - 140 Matk



Swords

Elemental sword : +95 MATK, Int +4, Dex +1, Str +1




Worldmap and new monster spawns





Dungeons


















This topic is not supposed to be a competition topic to Doddlers renewal post or made because Doddlers post was bad or whatever (which it wasnt), this topic is supposed to be an info-collection topic only without discussions or questions and this first post will be constantly updated to provide accurate info for both renewal players and people who are interested in renewal and to avoid the same questions asked again and again.



Things to do :

-Flee/def penalty in mobs

-Critshield

-Status resistance

-Experience chart


-Changed 1st class/2nd class/trans class skills

-Other stuff that i forgot right now

-Find out where the entrance to Nydhogg is



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